room 1

an archeological site of the present. a 3d world that attempts to point to our contradictory relationship to stuff.
a series of broken, somewhat pathetic bits of matter that took energy, labor, design thinking and resources to create.
highlighting our difficult relationship to commodities: the satisfaction they give can give shortlived, their 
consequences longterm, they can still appeal to us, even as they run our planet to the ground.

enter the 3d world by downloading the zappar app and scaning this code: